Showing posts with label Rules for Everything. Show all posts
Showing posts with label Rules for Everything. Show all posts

Monday, June 16, 2014

Spock


Spock is THE original alien. Lol. Spock made it cool to be an alien. Yeah, I don't know. It just seemed to be the right thing to say at the time.

Is there ever really a right time to say anything, though?

I don't know, and I don't know why I brought it up here. Yeah, my head's kind of shorting out again. That happens pretty often I suppose though.

Herm.

I guess I could start listing off facts about Spock. But, that might not be all that entertaining, so instead I'll run through crafting Spock as a Dungeons and Dragons/Pathfinder character.

And, after thinking about it, that is a bad idea.

Why?

Because I don't want to start an argument in the comments. Lol.

I was going to say he was an elf (half elf technically, since Spock is only half Vulcan) Psion following the telepath's power tree. With the abilities we've seen in the show and movies I'd put him around fifth or sixth level with most of his skill ranks dumped into knowledge (arcana most likely) and his stats would be unusually high in the strength, constitution, and intelligence areas, while lacking in charisma and wisdom. (The alternate of Bones who would be high in wisdom and charisma.)

As for gear, that'd get down right irritating trying to mimic Star Trek tech. Well, maybe not too irritating. Give him a rod of lightning in which the energy damage can be controlled, giving the rod both a stun and kill setting. That covers the phaser. A stone of communication allowing verbal communication with anyone using a similar stone linked with the same arcane “frequency” (basically meaning the stones had to be made by the same mage).

The tricorder is where I get stumped. That and the universal translator. The universal translator could be translated as a helm of speak language/tongues, giving its wearer the ability to speak any language, period. The tricorder might translate as a stone of perception, giving the user a bonus to their natural perception skill, and maybe granting them ranks in knowledge relating to what the stone picks up? I don't know.

An orb of perception, maybe?

I dunno.

If I get bored at some point I might really work up stats for both the vulcan race and Spock as a character. If I do that, though, I'll also have to work up the stats for an airship version of the Enterprise. And, I could see this going a very long way.

Oy vey.

I don't know.

I'm just going to call it a night.

Ryan

6-6-14

Wednesday, April 9, 2014

Relationships in Dungeons and Dragons Part 2

If you missed it, here’s a link to Part 1.

I should have finished writing this yesterday instead of waiting. I don’t mean writing it all and posting it on one post, I just mean write out both parts of the post. I mainly wish that because I don’t know what to do right now, or how I should continue on with the topic. In fact, it’s very tempting to pick another topic and just skip over the rest of this one.

I don’t know why.

I’m tired is probably a poor excuse since I’ve taken like three naps today. and, me sitting here and thinking of reasons as to why I don’t want to write on this topic is just stalling.

I’m going to write it.

So, get on with it.


Yesterday we talked about how a relationship might work between a PC and an NPC. Today, I wanted to talk about PC to PC interactions.

This is a lot more complex than the former, as the number of added variables is almost infinite. While the interaction with an NPC is mechanical, the interaction between PCs is very fluid it’s literally one person interacting with another. (God, I use the word interacting a lot in that paragraph.)

Now, don’t get me wrong, the same rules that govern a NPC’s actions apply to PC interactions. So, let’s go back to our rogue.

The rogue has blamed the royal vizier for the theft of the crown jewels and got the man sentenced to death while the rogue sells the jewels on the black market. But, the rogue’s friend and fellow adventurer, a paladin in service to Sol, questions the rogue about the jewels.
Not the image I wanted, but my drawing skills are kind of lame. Lol. So, yeah, totally not my art work.

The rules at this point would once again pit the rogue’s bluff skill against the paladin’s sense motive skill, plus any truth spells the paladin might have in effect. A d20 roll would be used to settle the matter, and if it was an NPC thing the d20 roll would be it.

However, we’re talking about people here, sitting around a table. The paladin and the rogue are sitting at the table, and the paladin’s player knows that the rogue stole the jewels and is now selling them. So, we run into an impasse.

What should happen is the players follow along with what the rolls gave them: if the paladin rolled higher a higher score than the rogue spills, if the rogue rolled higher the paladin will know about as much as the king did. And, in my experience this is what happens, thankfully.

The other thing that could happen is an argument that spills out of the game and into reality, with players using their out of game knowledge to choose how their characters act and react. This is called metagaming and this is often a negative thing that DMs hate.

It really ruins the fun of the game for everybody.


And, my brain is stopping there.

Ryan
4-8-2014


PS: There might be more to the topic, I just can’t think right now. So, yeah… don’t know where I’m going.

Tuesday, April 8, 2014

Relationships in Dungeons and Dragons Part 1

This is an interesting and vague topic for a blog post. And, I’m sure if I really wanted too, I could let this topic spill out across the blog until it was novel length. That’s how in depth one could get with this topic. It would work as both a psychological and sociological study and would be a beautiful topic when it comes to the development of fictional characters and worlds and how all of that works in tandem with the Dungeon Master’s world. And, I think I lost where I was going with this topic already.

I don't know these people, but yeah, that's pretty much what our gaming space looks like.

These people in the doctor’s office are giving me a headache. They’re talking to one another right over top of my head, and they’re across the room from one another. This is making me stabby… very very stabby.

I probably shouldn’t be talking about that in a public forum, but the absolute discourtesy these people are showing for those around them is disgusting.

Things are sort of quiet now. So, we can get back to the topic at hand. Any Dungeons and Dragons setting, even if it’s set in our modern world, is a fictional setting. All of the people that make up its populace are fictional (yes, even if Abraham Lincoln or some other historical figure is featured in it, they are fictional as well). This is because the world exists solely in the Dungeon Master’s mind and once or twice a week that world exists in the minds of his players. The relationships there are based on fictional events and fictional lives and… I don’t know where I’m going with this.

Either way… a relationship between a player character and an NPC is based on the way both act and react as well as the way the dice rolls. Say a rogue is trying to convince a king that he wasn’t responsible for the theft of the crown jewels, and even takes it so far as to blame the theft on somebody close to the king. This is a tense relationship moment (and would be one where it would be heavy on the roll-playing) and the result of the encounter would fall to the dice. The rogue’s bluff skill versus the king’s sense motive: they would roll a d20 and add their skill modifier to the roll and the highest would win. That’s a mechanical way of determining things.

Another way to see how that relationship works would be through pure role-playing. The rogue’s player would have to put on a convincing enough song and dance to get the king (the Dungeon Master) to go along with what the rogue is saying.

And, I'll blame this one on the royal vizier.

We actually had an incident like this in our last game session. A drow sorcerer was trying to convince a troop of drow soldiers that he was a priestess and that they should submit to him and let him and his friends pass. He had the bluff and disguise skill to pull it off, but he was kind of stuttering in the role-play. (The player’s new to D&D so I kind of expected it, though he did better than I did my first time trying to outwit somebody.) He didn’t pick up on the fact that drow women have no respect for males of any race, including their own. They’re a matriarchal society, and the priestesses are belligerent when it comes to ordering males around.

When he picked up on that it was kind of awesome. I enjoyed seeing that look of triumph on his face when the drow guards bowed before him and split the column in two to let him and the party pass.

Kneel before me in terror, infidel!!!

And, there’s more to cover than that, but I’ve reached the limit of what I feel is appropriate to put into a blog post. So, to be continued…

Ryan

4-7-14

Here's part two for your viewing pleasure.

Wednesday, March 12, 2014

Allergies

It’s such a wonderful thing that 99% of the Earth’s population has them; that’s right boys and girls, allergies. Who knows why some people are allergic to penicillin? Or is there a reason as to why people are allergic to certain foods or fauna? There probably is, and it is probably just a Google search away. But, I’m having one of those lazy days where I feel like I shouldn’t do anything, but since it’s not F*** it Friday there’s no excuse for me not to do these things.

So, why won’t I do a Google search? The reason is I don’t care enough about the answer to pursue it. Put forth the effort to find it. However you want to say it. So, instead of worrying about the answer to the question, I’m just going to talk about how allergies affect me and mine.


Allergies hate our family, me and Cupcake, and they hate us in the way mosquitoes hate us. I’m like a walking all you can eat buffet when it comes to mosquitoes, and for allergies I’m allergic to pretty much every type of pollen. If the pollen count is high, my nose is running, my eyes are burning, and I’ll have sneezing spasms with up to 20 or more sneezes. Yes, it’s possible, and yes, it hurts like hell.

Now, Cupcake has a lot of allergies, but hers affect her in a different way. She has near constant sinus infections. Her lungs are always full of gunk and she’s sneezing and coughing and really has the whole I’m miserable sick sort of thing going on. I try to pamper her during these weeks long infections, but sometimes it gets really icky. (Love you Cupcake!) Anyway, filled with sinus problems or not, she’s my Cupcake and I love her.

I also like to make fun of her other major allergy. Cupcake is lactose intolerant. She can’t drink milk, eat cheese, drink anything with the word cream in it, and even milk chocolate bars give her problems. But, guess what… She eats these things anyway. Lol. I’m not sure if she just loves dairy products, or if she’s some kind of masochist.

Who knows?

How do allergies affect my game world; I would have to say I don’t know. I’ve never cared enough to think that much about it. It really seems to be one of those things you can just gloss over, unless you’ve got a character that has allergies. But, still, that’s more of a character trait then something to do with world building. I dunno.

I could incorporate magical allergies into the game. It would be like character xyz has an allergy to polymorph spells. Polymorph spells cast on this character are subject to a d% failure/success chart, and the effect on the character is subject to a randomized effect, plus 1d3 points of constitution damage or something like that.

Who knows?

There are probably rules for it somewhere, but I’m not going to go digging for them.

And, I’m going to call it there.

Later kids.

Ryan

3-11-14