Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Monday, July 21, 2014

Phantom


Phantom can be taken to mean several things.



It could be talking about The Phantom, a mask wearing comic strip superhero that got his start in the 1930s. He’s the first superhero to wear a skin tight spandex costume, and the first to wear a mask where his pupils didn’t appear. Both of those have become a standard in the comic industry.

It could be talking about Erik, the primary antagonist of the 1909 French horror novel The Phantom of the Opera.

And, I’m sure there are plenty of other things I could point too… Hell, just Google the word Phantom and see how many responses it comes up with. I did just that, and it came up with 55,700,000 results in some .44 seconds. The first three things that I saw marked was a movie named Phantom, a car by Rolls-Royce, and the Phantom Fireworks Company. After that came the Wikipedia page Phantom which is more or less a disambiguation page that gives brief description of the word and then lists the number of different things it refers too. It’s a rather extensive list.

Anyway, in the context I would look at it in, a phantom is a type of ghost, which is a type of incorporeal undead which can be used effectively in both fiction and table-top gaming. I was looking for a specific link to a creature simply titled phantom to one of the SRD (System Reference Document) websites, but the search sort of came up empty. I got a Phantom Steed, a Phantom Fungus, a Phantom Trap, but no creature simply titled Phantom, and it would be my guess that the rules for a ghost and a specter would be the same exact rules you’d come across for a phantom. In fact, for a table-top game, or a work of fiction (any genre of fiction), the best use of the term phantom would probably be to describe a corporeal foe who is very stealthy and moves about like a ghost or specter would.

I can actually sort of see a villain like that. I’d leave him undead, because that would just go well with the name (and hearken back to The Phantom of the Opera where Erik had a face that looked like a decomposing corpse), and I’d give him two magical items: a cloak of greater invisibility, because how else would someone calling themselves the phantom want to get around, and a ring of incorporiality (yes, I just made that word up) which makes it possible for this corporeal creature to move about in the exact same fashion a ghost would. Using the ring he would be able to shift from the physical plane to the ethereal plane and pass through solid objects as though he were a, for lack of a better term, ghost. Give him a pair of boots that supply a bonus to his move silently check and he’d be damn impossible to find if you weren’t using magic to look for him…

Hmm…

I might have just figured out the proper antagonist for the adventure my Dungeon Crawlers are travelling through right now…

Shit…

This is a public forum.

You saw nothing!!!

Absolutely nothing!!!

It was just a phantom, a figment of your imagination, now go back to bed…

I know that’s where I’m going.

Ryan
7-20-14

Sunday, July 13, 2014

Ghosts...


Alright, so I asked my lovely Cupcake for a topic and she said ghosts with a question mark at the end of it. I’m not sure why the question mark was there. I guess that’s probably an indication that she wasn’t sure, and I should take the post wherever I felt it was necessary to go. As for where that is… I couldn’t tell you. Lol.

I guess I could just start talking and see where that gets us.

Ghosts are believed to be a paranormal occurrence that is often cited as proof of an afterlife. The belief is that ghosts are the remains of a person’s soul, what was left over when their physical body died, and usually, it’s believed that ghosts are created when someone has a violent death or where they die in a way that they weren’t exactly ready for it. And, as such, their soul tries to continue to exist without the body, trapping their soul here on the material realm and preventing it from moving on to the afterlife. Even though the soul tries to remain on the material plane it isn’t one hundred percent successful. You see, ghosts are immaterial; they lack mass, and exist merely as a collection of energy that shifts between our plane (the material plane) and this other second plane called the ethereal plane. The ethereal plane kind of overlaps ours and exists basically as a field of energy that connects all life… yes… the ethereal plane is the Force.

Now, that’s pretty much what I know textbook wise about ghosts.

Have I ever had any experiences with ghosts?

I can’t rightly say that I have. Not one hundred percent to my knowledge. I’ve never seen one in person. I’ve never been in the room when a strange voice comes out from nowhere. But, that doesn’t mean I don’t believe in ghosts. Just because I’ve not seen one, doesn’t mean I’ve not felt one.

The ethereal plane, or the Force if you prefer, is something we’re all in contact with. And, as such we have the ability to “sense” certain things about it and our surroundings. That feeling you get when somebody is staring at you, and you’re not looking in their direction, that is information transferred via the ethereal plane. Or cold spots, when a suspected spirit is in the room it will drain the energy away from the point of its manifestation and anybody near that spot will feel the air get cooler. Think of it this way, heat is energy, if it’s getting cold the energy is going away. Then there’s the doom and gloom feeling. The moment when you simply know that something’s wrong, that there’s something that’s not natural in the same room as you. I’ve had that feeling many a time… usually in graveyards. This is why I stay far far away from graveyards.

Now… what else can I say about ghosts…

They make interesting enemies when it comes to table top RPGs. Why? They’re almost impossible for the PCs to hit without special weapons, and if used right, they can really force some wonderful role-playing moments. Convincing a ghost that it’s dead, and trying to help it move on to the afterlife; that would be a killer trip for anybody. And, often, the PCs will loot whatever corpses are left after a battle. This can make for an interesting recurring villain as a ghost will hunt down the person who stole from it and do whatever they can to get what was stolen back. And, in that same vane they can make excellent quest givers. I could cite examples of the latter in a wide array of games on the market today, and yes, many of those examples would be RPGs.

Now… what else… I could probably go on… but I really don’t want to. It’s getting late, and I want to go to bed now.

Gnite kids.

Ryan
7-12-14

Thursday, June 19, 2014

Bad Wolf, story stater...


So, what follows is the first little segment I wrote of the novel I'm working on for publication later this year. I wrote this about two years ago, and am just now getting back to it. Lol.

Enjoy:

Azariels's head throbbed as he sat up. He felt the warmth of his flesh through the palm of his hand, and knew the light would sting his eyes when he opened them. Still it had to be done.

Pain flared, momentarily, and a small tavern room opened up to him when the lights cleared a little. There had been drink last night, and plenty of it, and now he was sitting on a rough mattress with a wool blanket pooled around his waist. He didn't have to look to know the innkeeper's daughter was laying to his left. She was a young thing, Azariel also knew, between fifteen and seventeen summers, and there would be blood staining the mattress. The elf smiled at this last bit, and wondered just how many virginal notches that made on his belt.

Still, there was a time to make a quiet exit, and that time was vanishing as fast as Sol rising in the sky. He was out of bed, his pants and tunic on when the heavy fists fell on the door.

“Felicia!” The innkeeper called in the gruff and grizzled voice of an old soldier.

Felicia, a dainty redhead, shot up into a sitting position, her wide eyes staring at the door.

“Damn it,” Azariel said.

“Felicia, open this door!” There was no pounding this time but Azariel heard the click as a crossbow was drawn and its bolt set. He checked the catch on his belt, making sure it was secure, and slid both his knives back into their sheathes at his hips. He grabbed his rusted greatsword, a weapon as blunt as the side of a tree and broken down to the length of a longsword, he slid it into the frogs on his back, leaving it open to the world, and started for the window.

“You're leaving?” Felicia said, panic in her voice. The night was coming down around her, no doubt.

“I'm a big fan of not getting shot with a crossbow,” Azariel said. He lifted the window and looked out. They were two stories up, and the nearest building, a little general store, was more than thirty feet away. Straight down was the answer, painful maybe, but necessary.

“We can explain it to him,” Felicia said, her voice pleading, dancing towards hysteria. “We can tell him we're in love!”

Azariel looked back at her for a moment. She was beautiful with skin the color of alabaster, and great big green eyes. Her hair was like the sun setting on the horizon, and had been the thing that attracted him to her in the first place. He considered it, considered staying with her, and decided against it within a period of two seconds.

The door exploded inwards, the knob ripping off and splinters flew in every direction. The innkeeper stepped in, a man six feet tall and built like a dwarf with a beard to match. He leveled the crossbow and fired within heartbeat of the door opening. The bolt whistled through the air. It hit the wood of the window sill hard enough to throw another series of splinters into the air. Azariel stared at it for a moment and the two inches that separated it from his hand.

“No, daddy!” Felicia said. She flung the covers aside and charged her father. “I love him! Please no!”

“I'll kill ya!” the bartender bellowed and yanked the string back on the crossbow faster than anyone Azariel had ever seen.

“Yeah,” he said, and set his foot on the window sill. He ducked his head and kicked. The elf flew, his back and legs straight as an arrow, and his arms out like the feathered fletching. He turned in the air, rolling head over heels, and landed in a crouch. His ankle yelled at the contact, but Azariel was up in short order. Another crossbow bolt struck the ground, kicking up dust.

“I'll kill ya! Ya damned elf!” The bartender said. Azariel glanced back, saw the innkeeper was already loading another bolt. Still the elf couldn't resist himself.

Azariel spun on his heel, sweeping both arms out, and the left back in as he bent at the waist. He flipped his shoulder length blonde hair over the top of his head and made a show of flipping it back. He straightened and locked eyes with the innkeeper. The man had his crossbow leveled and sighted. Still Azariel smiled, a devils grin. He could see Felicia over her father's shoulder. She was tugging on his arm, trying to get him to stop.

“I wish you luck in your endeavor, kind sir,” Azariel said, the devils grin never leaving his face. “My name is Azariel Athendash. Though, I'm unable to face off with you today, I hope you seek me out. I could use a good challenge.”

With that Azariel ducked and spun. He heard the bolt impact where he had just been standing. The barkeep would be loading another bolt by now, but Azariel's legs were swift, and carried him out of the crossbow's range, and around the corner of the general store. He slowed to a walk as he moved towards another cluster of buildings closer to the town wall. He'd stored his gear under one of the two watch towers, and it was time to retrieve it. It was time to move on from this little hovel, time to move on to bigger and better conquests. Maybe a city.

And, there's a bit more too it, but I think I'll post the rest of it elsewhere then here. On Watt Pad or Medium, maybe DeviantArt. Or maybe all three. Anywho, when I do post it, I'll make sure you all have links. And, I hope you all can't wait for the book!!!

Ryan

6-19-14

Wednesday, June 18, 2014

Good NEWS!!!


Today was supposed to be a blog post about Han Solo, but I think I'm going to hold off on that post till tomorrow.

Why?

Because I have good news that I can and can't tell you about.

What's the good news I can tell you about?

Well, I'm starting work on a new book. It's a fantasy story that encapsulates one of my number one favorite Dungeons and Dragons game moments. I would tell you what that moment is, but it would ruin the story. Let's just say that it involves a halfing and a dragon. Yes... it get's you all excited doesn't it?

Anyway, what's the good news I can't tell you?

That would be the publication date of this story. I have a date in mind, and my calenders and goals are all marked towards this, but I'm not going to get to far ahead of myself.

All I will say now is that I am going to self publish this book, and I hope to have it on the market by the time fall rolls around. We'll see how that goes with me working on it and what not. And, I'll let you know more the closer I get to my goal.

Also, if there's an artist in the audience who would be willing to work for next to nothing I need to get some cover art for the book. That might have to wait though.

Anyway, peace out.

Ryan


6-18-14

Monday, June 16, 2014

Spock


Spock is THE original alien. Lol. Spock made it cool to be an alien. Yeah, I don't know. It just seemed to be the right thing to say at the time.

Is there ever really a right time to say anything, though?

I don't know, and I don't know why I brought it up here. Yeah, my head's kind of shorting out again. That happens pretty often I suppose though.

Herm.

I guess I could start listing off facts about Spock. But, that might not be all that entertaining, so instead I'll run through crafting Spock as a Dungeons and Dragons/Pathfinder character.

And, after thinking about it, that is a bad idea.

Why?

Because I don't want to start an argument in the comments. Lol.

I was going to say he was an elf (half elf technically, since Spock is only half Vulcan) Psion following the telepath's power tree. With the abilities we've seen in the show and movies I'd put him around fifth or sixth level with most of his skill ranks dumped into knowledge (arcana most likely) and his stats would be unusually high in the strength, constitution, and intelligence areas, while lacking in charisma and wisdom. (The alternate of Bones who would be high in wisdom and charisma.)

As for gear, that'd get down right irritating trying to mimic Star Trek tech. Well, maybe not too irritating. Give him a rod of lightning in which the energy damage can be controlled, giving the rod both a stun and kill setting. That covers the phaser. A stone of communication allowing verbal communication with anyone using a similar stone linked with the same arcane “frequency” (basically meaning the stones had to be made by the same mage).

The tricorder is where I get stumped. That and the universal translator. The universal translator could be translated as a helm of speak language/tongues, giving its wearer the ability to speak any language, period. The tricorder might translate as a stone of perception, giving the user a bonus to their natural perception skill, and maybe granting them ranks in knowledge relating to what the stone picks up? I don't know.

An orb of perception, maybe?

I dunno.

If I get bored at some point I might really work up stats for both the vulcan race and Spock as a character. If I do that, though, I'll also have to work up the stats for an airship version of the Enterprise. And, I could see this going a very long way.

Oy vey.

I don't know.

I'm just going to call it a night.

Ryan

6-6-14

Friday, May 23, 2014

Elemental Telekinetic Abilities


Don't worry, looking at the title kind of confuses me tool. Lol. But, it's something you'll pick up on really quickly.

Why?

Because this subject has been covered in a wide array of media, including Disney's most recent animated endeavor. Frozen is the story of the Ice Queen Elsa (her sister Anna and some boys are mentioned too, I think) as she grows from frightened child into a frightened adult who eventually embraces her abilities and sings a lovely song about it. And, now you'll be singing that song all day, courtesy of Indina Menzel and Disney.

Anyway, Elsa is a cryokinetic. This basically means that she's a psychic whose powers manifest as bursts of extremely cold energy which freezes the water vapor in the air (this also makes it a subschool of hydrokinesis, the ability to manipulate water). It's a spontaneous ability that is tied, like all other things, to the emotions of it's wielder, and if their emotions are chaotic and uncontrollable, such as Elsa who spent most of her life as a recluse and terrified of herself, then their powers are going to be chaotic and uncontrollable.

Example: Elsa in public for the first time in fifteen years and her little sister tells her she got engaged after knowing a guy for less than fifteen minutes. Elsa, understandably enough, flew off the handle and her powers went wild. That caused the crowd around her to freak out and cry witchcraft and sorcery, and Elsa got afraid. That drove her powers further and further out of her control. Then she ran away and caused an eternal winter, or something like that.

And, another popular example of a cryokinetic: Frozone from The Incredibles. And, Ice Man from the X-men.





But, cryokinesis isn't the only elemental psychokinetic power possible.

You have pyrokinetics like the Human Torch of the Fantastic Four and Charlie McGee from the Stephen King novel Firestarter. (It's also Mr. King we have to thank for the word pyrokinetic, and any derivatives thereof. Such as words that replace the prefix pyro or tele with another prefix implying some other element.)




You have terrakinetics like Terra from the Teen Titans series.


And Hydrokinetics such as Aquaman, Mermaidman, and Percy Jackson (along with the aforementioned cryokinetics).




Aerokinesis= Storm from X-men. (The technical definition of her power is Weather Manipulation, this, however is a subschool of Air Manipulation as all weather phenomena (with the exception of earthquakes and volcanoes) involve the air in one state of being or another.)


Then you have Benders. This, so far as I can tell, is an Asian term (not sure which culture; my apologies for lack of accuracy) for an individual who can control the elements in one way or another.


There is one thing I would like to note, however. However much it may look like sorcery or magic, it's not. Elemental kinesis is a psychokinetic ability controlled strictly by the mind and instinct. Think of the media you've seen. Can the Human Torch turn himself invisible and teleport from one sid eof the earth to the other. No, he can't, lol. Because his powers are of the mind, not the arcane. It is, however, possible that Johnny Storm could learn how to use the arcane. If he can keep his you-know-what in his pants long enough to study.

Anywho, I'm out.

And, later, I might try to explain how all of this fits into Pathfinder and Dungeons and Dragons. That is, after I do some research and figure it out for myself. Lol.

Ryan

5-22-14

Wednesday, May 7, 2014

The Desert

Author: due.chiacchiere
Website
This is not to be mistaken for dessert, which happens to be tasty pastries stuffed with sugar. Or cake. Or any wild number of possibilities. Dessert is also not the topic of this post. It evokes an entirely different sort of imagery than what I intend on using for this post.


The desert. A vast wasteland that stretches on for miles and endless miles. The sun hangs low in these places, so it's closer to the ground and thus more capable of scorching rock and earth until nothing can grow. Anything that might have helped life flourish in these is incessantly beaten with fierce winds till it's ground to sand. The things that live there are broken and twisted creatures, designed to thrive on the destruction of other lives.

It's no place for a man to walk into unprepared.

It's no place for a man to walk into period.

Yet, in one fashion or another, we are always walking into the desert. Always walking into that unknown land stretching out before us. Before the present. The desert could certainly be used to represent the future and the unknowns it can bring.

It works as an image of the future for those who are dreading it. And, for those who feel they have no future.

The desert, the future, is simply where they go to die.

That's not the way my imagination is running right now. Just saying.

No, I'm thinking of a different figurative desert.

I've been poking at working on my novel, Cold Lunch, now for about a month. I even put the DnD game on hold until I get it finished. But, it feels like I've been wondering in a desert. I seem to have lost the connection to the book, the river than once ran through this desert and made the fields fertile and full of new life and new ideas.

Putting a book down and walking away from it is a bad idea for any writer, because you can lose that connection. That river can run dry. And, most times I would say this is fatal for the novel.

But, I'm trying to pull a Frankenstein here.

I've been reading through what I had written previously trying to make it rain. If I can find that connection again, then the river will run again, and the fertile fields will return. I don't know if i'll find that connection though...

At this point, I'm starting to feel like I've put the DnD game on hold for no reason at all.

I dunno.

I'm going to go wonder through the desert some more. Maybe preform a rain dance.

Later kids.

Ryan

5-6-14/5-7-14

Thursday, April 24, 2014

The Shovel of Truth



The Shovel of Truth (pictured above) is a +5 golden holy shovel of lie smiting and depression bane. Its use is designed solely to clear away all the nasty crap one's mind comes up with at the worst of times. Like when you think that nobody cares about the things you do.

It's not true.

It never has been, and it never will be. Somebody will always care about the things you are doing. And, sometimes you won't even realize those people are there.

I've been feeling that way recently. I've been kind of in the dumps about a lot of things, and one of those things happened to be my blogging and the results I didn't think I was getting.

Well, I had a real long drawn out chat with a friend of mine and she was telling me about how depression is just one great big lie. It's your mind working against you, telling you things, hateful things that aren't true. It's the voice that whispers about how you messed up that job interview. It's the voice that tells you you're worthless, that everything you've done up to this point has been meaningless.

After a while, those lies get heavy, and I told my friend about how I am. I told her that all I wanted to do was collapse beneath them, let them run me over, just so I could get a little rest. I told her I wanted to give in, and give up. Then I told her what giving up meant to me (and that's not something I'll repeat here), and she told me that I didn't strike her as the type of person who just gave up.

I believe that.

There have been so many points, so many places in my life where I've just wanted to give up. I've wanted to lay in bed and wallow in my grief and self-pity. I've believed the things depression's been telling me. But, I didn't give up.

I kept moving. And, it hasn't always been my own will that's got me going. More than once it's been my wonderful Cupcake pulling me up out of the muck and getting me to start moving again. And, I thank her for that. She like's to say she's a flashlight for me, to help me find my way in the dark. I like to think of her more as a lighthouse, one that shines as bright as any star, and let's me see the world for miles and miles.

And, now I have a shovel to help that lighthouse. Lol. Poor analogy, but I think you get what I mean. I now have a weapon to use to beat that depression back. I have the truth to back me up.

The lie: Nobody cares about my blog/writing.

The truth:

Blogger- On average I get between 20 and 30 hits a day, with one official follower.

Fanfiction.net- One of my stories has 59 favorites, 107 alerts, is featured in 2 communities, and is just shy of 50,000 views.

Hubpages- I have 10 followers, and I haven't posted a Hub in the last three months or so.

People care. The proof is there, and I just need to be patient to get the numbers I want.

So, I'm going to take my Shovel o' Truth, and I'm going to go beat some depression/lie zombies to death. Later.

Ryan
4-23-14

Thursday, April 10, 2014

Trolls

You got a purty mouth. Heh. Heh. Heh.

Big ugly green monsters without too much going on inside their noggin, and most of them have the ability to regenerate. That’s probably all you really need to know about trolls. But, cutting the post off there would be kind of lame. So, I’ll see what else I can weasel out of these critters.

Trolls, in Dungeons and Dragons and Pathfinder, are just shy of being a giant in height (nix that, they are giants) topping off between seven and eight feet tall and weighing anywhere between three and eight hundred pounds. If they have hair it’s greasy and limp and their noses often look like it’s been broken one too many times. They favor swamps, bogs, and moors as their homes. Trolls, like I mentioned above, have the ability to regenerate hit points over time and re-grow limbs and such. It’s not a fun thing to come up against, especially if you’re lacking a torch, or a campfire, or a weapon with a flame enchantment on it.

Another interesting thing to note is the lack of gender among trolls (at least from my point of view and my house rules) as they reproduce asexually. To make more trolls you cut a piece of an existing one off and a new troll, minus a few points of intelligence from the base troll, will grow in 3d6 days. This makes it really nasty for adventurers who hack and slash their way through a whole troop of trolls and don’t take the precaution of burning the bits and pieces after the fight. What that group gets is an army of pissed off trolls tracking them down later in the week.

And, one fun thing that comes along with this is making a smart troll.

According to 3.5 stats for a troll the average intelligence is a 6. This means the troll gets a -2 modifier to anything that requires the use of intelligence. And, if you’re making a troll PC you take a -4 racial adjustment to whatever you rolled for intelligence. The statistic block even goes so far as to state that 3 is the lowest a trolls intelligence can drop.

So, how do you make a smart troll?

First, you bring a little malevolent pixie named Damien Trollbringer (he’s been mentioned on the blog before) into the picture.

Second, you pick up as many wondrous items as you can that give bonuses to intelligence.

Third, you let Damien go at applying all of these magic items, ointments, potions, and what have you, and then use a Wish spell to bind all of the items to the troll as if they were a natural part of his body.

Not Revenire the Troll King, but I can't draw so he's close enough.

The result is Revenire the Troll King. Revenire (the last time I looked at the character sheet) has an intelligence of 35 giving him a +12 to any intelligence related skill. He used this intellect to escape Damien and went about creating an army of super trolls. He used his own fingers to spawn the first ten of his army, those are his generals, each with an intelligence of 30, the subsequent generations, after the fourth, is back to having average troll intelligence.

I would do the math on that, but it seems like it would be a lot. At a random guess, I’d say you’d have around 100,000 trolls, assuming that each general cut off all ten fingers, and then the next generation did the same, and so on and so forth.

Yeah, that’s an epic level adventure waiting to happen J

Anywho, I’m off.

Later kids.

Ryan

4-10-14

Wednesday, April 9, 2014

Relationships in Dungeons and Dragons Part 2

If you missed it, here’s a link to Part 1.

I should have finished writing this yesterday instead of waiting. I don’t mean writing it all and posting it on one post, I just mean write out both parts of the post. I mainly wish that because I don’t know what to do right now, or how I should continue on with the topic. In fact, it’s very tempting to pick another topic and just skip over the rest of this one.

I don’t know why.

I’m tired is probably a poor excuse since I’ve taken like three naps today. and, me sitting here and thinking of reasons as to why I don’t want to write on this topic is just stalling.

I’m going to write it.

So, get on with it.


Yesterday we talked about how a relationship might work between a PC and an NPC. Today, I wanted to talk about PC to PC interactions.

This is a lot more complex than the former, as the number of added variables is almost infinite. While the interaction with an NPC is mechanical, the interaction between PCs is very fluid it’s literally one person interacting with another. (God, I use the word interacting a lot in that paragraph.)

Now, don’t get me wrong, the same rules that govern a NPC’s actions apply to PC interactions. So, let’s go back to our rogue.

The rogue has blamed the royal vizier for the theft of the crown jewels and got the man sentenced to death while the rogue sells the jewels on the black market. But, the rogue’s friend and fellow adventurer, a paladin in service to Sol, questions the rogue about the jewels.
Not the image I wanted, but my drawing skills are kind of lame. Lol. So, yeah, totally not my art work.

The rules at this point would once again pit the rogue’s bluff skill against the paladin’s sense motive skill, plus any truth spells the paladin might have in effect. A d20 roll would be used to settle the matter, and if it was an NPC thing the d20 roll would be it.

However, we’re talking about people here, sitting around a table. The paladin and the rogue are sitting at the table, and the paladin’s player knows that the rogue stole the jewels and is now selling them. So, we run into an impasse.

What should happen is the players follow along with what the rolls gave them: if the paladin rolled higher a higher score than the rogue spills, if the rogue rolled higher the paladin will know about as much as the king did. And, in my experience this is what happens, thankfully.

The other thing that could happen is an argument that spills out of the game and into reality, with players using their out of game knowledge to choose how their characters act and react. This is called metagaming and this is often a negative thing that DMs hate.

It really ruins the fun of the game for everybody.


And, my brain is stopping there.

Ryan
4-8-2014


PS: There might be more to the topic, I just can’t think right now. So, yeah… don’t know where I’m going.