If you missed it, here’s a link to Part
1.
I should have finished writing this yesterday instead of waiting. I don’t
mean writing it all and posting it on one post, I just mean write out both
parts of the post. I mainly wish that because I don’t know what to do right
now, or how I should continue on with the topic. In fact, it’s very tempting to
pick another topic and just skip over the rest of this one.
I don’t know why.
I’m tired is probably a poor excuse since I’ve taken like three naps
today. and, me sitting here and thinking of reasons as to why I don’t want to
write on this topic is just stalling.
I’m going to write it.
So, get on with it.
Yesterday we talked about how a relationship might work between a PC
and an NPC. Today, I wanted to talk about PC to PC interactions.
This is a lot more complex than the former, as the number of added
variables is almost infinite. While the interaction with an NPC is mechanical,
the interaction between PCs is very fluid it’s literally one person interacting
with another. (God, I use the word interacting a lot in that paragraph.)
Now, don’t get me wrong, the same rules that govern a NPC’s actions apply
to PC interactions. So, let’s go back to our rogue.
The rogue has blamed the royal vizier for the theft of the crown jewels
and got the man sentenced to death while the rogue sells the jewels on the
black market. But, the rogue’s friend and fellow adventurer, a paladin in
service to Sol, questions the rogue about the jewels.
![]() |
Not the image I wanted, but my drawing skills are kind of lame. Lol. So, yeah, totally not my art work. |
The rules at this point would once again pit the rogue’s bluff skill
against the paladin’s sense motive skill, plus any truth spells the paladin
might have in effect. A d20 roll would be used to settle the matter, and if it
was an NPC thing the d20 roll would be it.
However, we’re talking about people here, sitting around a table. The
paladin and the rogue are sitting at the table, and the paladin’s player knows
that the rogue stole the jewels and is now selling them. So, we run into an impasse.
What should happen is the players follow along with what the rolls gave
them: if the paladin rolled higher a higher score than the rogue spills, if the
rogue rolled higher the paladin will know about as much as the king did. And,
in my experience this is what happens, thankfully.
The other thing that could happen is an argument that spills out of the
game and into reality, with players using their out of game knowledge to choose
how their characters act and react. This is called metagaming and this is often
a negative thing that DMs hate.
It really ruins the fun of the game for everybody.
And, my brain is stopping there.
Ryan
4-8-2014
PS: There might be more to the topic, I just can’t think right now. So,
yeah… don’t know where I’m going.
No comments:
Post a Comment